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May 2015, Week 2

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From:
"Otmar K. Foelsche" <[log in to unmask]>
Reply To:
Language Learning and Technology International Information Forum <[log in to unmask]>
Date:
Tue, 12 May 2015 01:26:49 +0000
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This posting arrived today - but too late for participation.


From: Michael Thomas <[log in to unmask]<mailto:[log in to unmask]>>
Subject: Live Webinar with Professor James Paul Gee - today at 15:00 (UK time) in Adobe Connect
Date: May 11, 2015 at 6:00:16 AM EDT
To: Michael Thomas <[log in to unmask]<mailto:[log in to unmask]>>


The EU-funded CAMELOT Project will be holding a live webinar with Professor James Paul Gee today (Monday 11th May) at 15:00 (UK time). Gee has published widely in the field of discourse analysis, situated learning, and video gaming and he will present on the relationship between digital games and literacy in the education system.

Title: Video Games and Digital Literacy in Education: The Good, the Bad, and the Ugly
Presenter: Professor James Paul Gee, Arizona State University, USA. (Wikipedia:http://en.wikipedia.org/wiki/James_Paul_Gee).
Day/time: 11th May 2015. 15:00 UK time (GMT+1)
Adobe Connect URL: http://breeze01.uclan.ac.uk/jamespaulgee/ (click here to access the webinar)

There is an immense amount of interest in—and even hype around—video games going to school.  Some have blamed Gee, in part, for this, for better or worse (usually worse). Professor Gee will discuss his view of what games mean (and don’t) for schools and society, with some comments about how This Way Evil Cometh.

Biography
Professor Gee’s most recent books deal with video games, language, and learning. What Video Games Have to Teach Us About Learning and Literacy (2003, Second Edition 2007) argues that good video games are designed to enhance learning through effective learning principles supported by research in the Learning Sciences. Situated Language and Learning (2004) places video games within an overall theory of learning and literacy and shows how they can help us in thinking about the reform of schools.  His most recent book is Good Video Games and Good Learning: Collected Essays on Video Games, Learning, and Literacy (2013), The Anti-Education Era: Creating Smarter Students through Digital Learning (2013), Collected Essays on Learning and Assessment in the Digital World (2014), andUnified Discourse Analysis: Language, Reality, Virtual Worlds, and Video Games (2015). Professor Gee has published widely in journals in linguistics, psychology, the social sciences, and education. See his profile here: https://webapp4.asu.edu/directory/person/1054842.


EU funded CAMELOT Project (2013-2015). CAMELOT stands for "CreAting Machinima Empowers Live Online Language Teaching and Learning". This project has been funded with support from the European Commission (Project number: 543481-LLP-1-2013-1-UK-KA3-KA3MP). The information in this email reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.













Dr Michael Thomas BA (Hons) M.Ed. MBA Ph.D. FHEA FRSA
Reader and Associate Professor
University of Central Lancashire
Preston PR1 2HE
United Kingdom
T: +44 (0) 1772 893148
E: [log in to unmask]<mailto:[log in to unmask]>
Skype: mthomas69

Project Coordinator: EU FP7 CAMELOT Project<http://camelotproject.eu/> (2013-2015)
Faculty Affiliate: Berkman Center for Internet & Society, Harvard University<http://cyber.law.harvard.edu/people/mthomas>
Series Editor: Digital Education & Learning<http://us.macmillan.com/series/DigitalEducationandLearning> (Palgrave)
Series Editor: Advances in Digital Language Learning & Teaching<http://www.bloomsbury.com/uk/series/advances-in-digital-language-learning-and-teaching/> (Bloomsbury)
Latest Book: Contemporary Task-Based Language Teaching in Asia<x-msg://15/Latest%20Book:%20Contemporary%20Task-Based%20Language%20Teaching%20in%20Asia%20(Bloomsbury)> (2015)





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