Robert - Traditionally, most "AAA" games actually come with multi-language support - especially console games. How much "language" the students hear depends on the genre. For instance, Halo 2 Vista or Halo 3 have excellent language options, even having specific dialog for a certain language that's based on the region. (i.e., "a spanish version for people in spain" vs a different "spanish version for people in Brazil".) but it's a first person shooter. Not a lot of girls are fans of defending the planet from a hostile alien force - and, of course, the main language of the Halo games isn't even English - it's "Shoot, Toss Grenade, Punch". Another choice is "The Sims" or "Second Life" - while more playable than a First Person Shooter, the language packs are easy to get and most come with the games. I haven't played them in awhile, but I do recall language selection screens. The third issue is "Mac vs PC". I don't know what your lab is, but I know ours would be a more limiting venture - we're all Macs. And Macs aren't known as "gaming machines". Last but not least, remember the hardware you're playing on. PC Games are the reason why technology is pushed forward at such a brisk pace - they're singularly the most taxing thing a computer can do. Video cards, hard drive space, processors, ram, etc - most are pushed to the brink when playing today's games. Certainly consider the "recommended specs" before picking up a lot of copies of a game. "Second Life" and "The Sims" aren't super taxing, but if you go with Halo 2, that's a different story. I hope this helps! Jeremiah Spoon Language Center Coordinator/Technologist Hamilton College 315.859.4792