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October 2007, Week 1

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From:
LLTI-Editor <[log in to unmask]>
Reply To:
Language Learning and Technology International Information Forum <[log in to unmask]>
Date:
Fri, 5 Oct 2007 16:27:21 -0400
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Robert -

Traditionally, most "AAA" games actually come with multi-language  
support - especially console games. How much "language" the students  
hear depends on the genre. For instance, Halo 2 Vista or Halo 3 have  
excellent language options, even having specific dialog for a certain  
language that's based on the region. (i.e., "a spanish version for  
people in spain" vs a different "spanish version for people in  
Brazil".) but it's a first person shooter. Not a lot of girls are  
fans of defending the planet from a hostile alien force - and, of  
course, the main language of the Halo games isn't even English - it's  
"Shoot, Toss Grenade, Punch".

Another choice is "The Sims" or "Second Life" - while more playable  
than a First Person Shooter, the language packs are easy to get and  
most come with the games. I haven't played them in awhile, but I do  
recall language selection screens.

The third issue is "Mac vs PC". I don't know what your lab is, but I  
know ours would be a more limiting venture - we're all Macs. And Macs  
aren't known as "gaming machines".

Last but not least, remember the hardware you're playing on. PC Games  
are the reason why technology is pushed forward at such a brisk pace  
- they're singularly the most taxing thing a computer can do. Video  
cards, hard drive space, processors, ram, etc - most are pushed to  
the brink when playing today's games. Certainly consider the  
"recommended specs" before picking up a lot of copies of a game.  
"Second Life" and "The Sims" aren't super taxing, but if you go with  
Halo 2, that's a different story.

I hope this helps!

Jeremiah Spoon
Language Center Coordinator/Technologist
Hamilton College
315.859.4792

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